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Jumaat, 25 Oktober 2013

THE EIGHT MENTAL ILLNESSES THAT HAS BROUGHT US THE INTERNET AGE



The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
  SOURCE :-MBC TIMES.COM

The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.dpuf
The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.dpuf
The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.
The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.dpuf
The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.dpuf
The connection to the Internet, social networks, to instant messaging services is part of everyday life, and has become a sequel in human life. A study reveals that there are at least eight mental illnesses, accepted by the medical community, linked to the use of new technologies.
This list includes; nomofobia, the fear of having no mobile, phantom call anxiety, internet addiction to online games, the Cyberchondria , the cibermareo , the Google effect , the Facebook depression, all appear in this list of mental illnesses suffered  by numerous people, as published by TechHive technology portal.
The syndrome called Ghost : Have you ever had the phone vibrate in your pocket , and you realize that you have been silent all the time, or worse, do not even have it in your pocket. Do you have a moment of panic?
70 % of people who are defined as heavy mobile users have explained that feeling the vibration of the phone in your pocket is comforting, but sometimes can be imagined. It's all thanks to the response mechanisms being out of place in our brain, according to Dr. Larry Rosen , author of iDisorder.
"We created our social world tied to this box in our pocket. So whenever we feel some sign in the leg you get a burst of neurotransmitters in our brain that can cause anxiety or pleasure," says the expert.
In the future, it is possible that new mobile formats, such as Google Glass, will visually notify us of incoming data, and that our brains would see things that do not technically exist.

Nomofobia

The anxiety you feel from not having access to a mobile device . The term " nomofobia " is an abbreviation of " non- mobile phobia".
You know that horrible feeling when your phone runs out of battery and there are no outlets in sight? There is a fine line between that uncomfortable feeling of deprivation and the subsequent technological anxiety attack.
"We are like Pavlov's dogs. We see people pull out their phones and two minutes later they do it again, but they did not make a sound. It is powered by a reflex action, as well as the anxiety of not wanting to miss anything," said Rosen.

Cybermareo

Expression coined in the 90's when they made ​​the first virtual reality video games, that caused dizziness and disorientation in users, a sensation similar to that suffered by people traveling at high speed.

Facebook - Depression

The depression caused by social interactions, or the lack of it.
A study by the University of Michigan reveals that depression among young people is directly proportional to the amount of time they spend on Facebook.
One possible reason is that people tend to publish only good news about themselves on the social network: Holidays, promotions, party photos, etc. . . . This may erroneously lead to think that everyone is living lives happier and more successful than our own.

Internet Addiction

Is excessive Internet use or need to be connected always, to the point that it interferes with daily life.

Online gaming addiction

There are 8% of the Korean population, aged between 9 and 39 years that suffer, according to official data. The Government has promulgated the “Cinderella Law”, which cuts access to online games from midnight to six o'clock to users under 16 years.
In the U.S. an online gamer’s organization has promoted a 12-step program to "disengage" from the game on the network, similar to Alcoholics Anonymous.

Cyberchondria

Those who suffer from this disorder, at the first sign of a headache, are convinced that they have one of many serious illness that they have seen online, researched and read on forums and pages of medical doctors.
"The Internet can exacerbate existing feelings of hypochondria and in some cases lead to new anxieties”, experts warn.

The Google effect

Unlimited access to information ensures that our brains have no reason to retain information. We get lazy.
" Somewhere in our mind, we think: " I have no reason to memorize this, because I can Google it later.”
Humans still have much in common with the less evolved creatures. In evolutionary terms, we have been exposed fairly quickly to a new digital world, to which our brains are quick to adapt.
According to psychiatrists, some of the hardships we suffered may reveal that the adaptation process is not yet over.
- See more at: http://mbctimes.com/en/eight-mental-illnesses-has-brought-us-internet-age#sthash.VBtku8eX.dpuf

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